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Nice, simple version of a simple source material. What makes it challenging and sometimes kind of frustrating is that the game can end if you just wait too long without advancing, it seems.

If you're interested, you could maybe enter our contest, the Game Development World Championship!

Hi GDWC,

Thanks for taking some time to play the game!

This does stick a little too closely to it's source - if you stand still too long in Crossy Road you die as well! It is a design feature to keep you always on your toes and moving forward. I can definitely consider your feedback though and I'm already thinking that visually channelling that you need to move forward might make that feature less frustrating. Maybe a glow that gets brighter and brighter until you move - or explode!

I'll definitely check out the GDWC - thanks for letting me know about it!

Thanks for the interest! I actually had the impression that Crossy Road has a timer that just gets extended or reset when you reach a certain distance, a bit like an endless runner Frogger. That being said, I guess the lack of visible indicator has the purpose of increasing the feel of uncertainty and making the game more suspenseful, maybe.